![]() Planetary governors determinedly stamp out the filth wherever they’re found, but for every cult to the foul gods rooted out, it seems three more spring up. The ever-present forces of Chaos, like flies to a corpse, have been increasingly encountered within Imperial space. However, such encroachment is not without notice… For centuries a slow flood has led to the establishment of a number of Imperial worlds and systems, bringing a small measure of order amidst the turmoil. Following on the heels of those Rogue Traders seeking to make a name for themselves, amidst their vain search for wealth and glory, Imperial colonists continually push out from their final safe haven at Port Wander in the Calixis Sector to establish an Imperial foothold. Reports of piracy, unknown xenos attacks, and the disappearance of Imperial explorators abound, commonly without a trace. It’s little wonder then, that in such an untamed region of space, that danger looms ever present as evidenced by the countless graveyards of voidships drifting lifelessly and bathed in the faint glow of the Halo stars. In the age of the Emperor’s Great Crusade, the Koronus Expanse, like the Calixis Sector itself, escaped the embrace of the Imperium and in the millennia since has remained a largely unexplored and little settled edge of the galaxy – it’s vast wealth and secret relics safely hidden away. ![]() Isolated by raging warp storms and accessible to Imperial navigators only through the tumultuous Koronus Passage, the region has long been the sole domain of adventuring rogue traders, xenos empires, and those who seek to escape the reach of the Emperor’s light. Today we’ll introduce the campaign setting, the players, and the rules of the campaign.īeyond the Calixis Sector of Segmentum Obscurus, in the furthest reaches of the galactic northwest, lies a wild region of space beneath the light of the Halo Stars known as the Koronus Expanse. Over the next months to year, four players will duke it out over the region of space known as the Koronus Expanse under the faint glow of the Halo stars. ![]() But best of all, the franchise is in good hands thanks to some truly dedicated developers.Following on the heels of our Goonhammer introduction of Battlefleet Gothic we are excited to introduce a brand new series that covers a live, ongoing campaign that brings together the Battlefleet Gothic system and the Warhammer 40,000 Crusade system into a single integrated, narrative, and map-based campaign. Alongside Spacehulk: Deathwing and the upcoming Total War: Warhammer, fans are getting slices of games that would have been impossible to think of a few years ago. The Warhammer 40K franchise is in a damned good position right now. And when you lose a ship, it feels like a genuine loss, thanks to the permadath nature of the game. Ships can be properly customised to include better weapons, armour and support sub-systems. Developer Tindalos Interactive told us how the development crew behind Battlefleet Gothic: Armada had all been playing the Warhammer tabletop games for the last two decades, bringing that love of the franchise to the game itself.Īnd it genuinely shows, with insanely detailed skill trees, PvP multiplayer and a tactical bend spread across the various frigates and battlecruisers. Much like the previously-mentioned Spacehulk: Deathwing, it’s those details that make the game. It’s genuinely beautiful to watch the action unfold, as ships slowly lose chunks of their hull in the cosmic battlefield while lasers and torpedos rain down on them. The actual gameplay takes place on a slower three-dimensional plane, giving players enough time to chart their course and engage in flight or fight actions. Because piloting a mobile church that can level a planet, requires some deep thinking, y’know? Each ship also has its own AI commander who will pilot it into battle, but if you think that the captain is doing a piss-poor job, you can override his decisions and take control.Īlthough this might backfire, based on crew loyalty. ![]() From what I was told, players will be able to wield the armada of four races in the game: Imperial, Eldar, Ork and Chaos.Įach faction has a unique design aesthetic to their ships, as well as various units with their own strengths and weaknesses. The second? The exact opposite, as we were shown some proper deep tactical gameplay and battles fought on a solar scale in the cold, dark vacuum of space.īattlefleet Gothic: Armada, spins the action out into the cosmic reaches of the Imperium of Man, set during the momentous battles of the Twelfth Black Crusade of Abaddon the Despoiler. The first one was the delightfully violent and gory Spacehulk: Deathwing. I saw two Warhammer 40K games during my second day at E3. Space-church that is! With lasers! And massive spaceships! In space!
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